AECT Standard 1

Early (novice) examples

This podcast and promo video were created in EDET 603 as a part of a virtual collaboration with fellow M.Ed. student Eric Favors in fall 2020. My skills in writing, video editing, and audio recording were specifically of great benefit as Eric and I created this project together. The podcast and promo video were not created as a part of a larger curricular project but were simply created to stand alone. My personal role in the creation of this artifact was part designer/developer and SME. Eric’s role was similar. This is because we both have some knowledge of podcasting in general (at the time of this project, Eric already had a podcast, and I was close to starting one of my own).

Both the podcast and the promo video were created in response to what Eric and I saw as what Morrison et al. (2019) would describe as a felt need. In other words, given the steady growth of the podcast medium in recent years (Vogt, 2016), it made sense that an instructional product that covers the basics of starting a podcast would be of benefit to our audience. The analysis phase of our project (Molenda, 2015) started by creating a marketing avatar, or a fictitious person who represents the intended audience of the podcast; this avatar could be characterized as a person who has no knowledge of how to start a podcast. We then designed (Molenda, 2015) an episode of our own podcast to teach the basics by scripting out sections based on what we wanted to teach. The development (Molenda, 2015) of our podcast episode included the process of recording audio and video at the same time using a combination of Spotify’s Soundtrap and our computers’ built-in webcams. Finally, edited everything together later in Apple’s Logic Pro (for audio editing) and Techsmith Camtasia (for video editing). This artifact most closely aligns with AECT Standard 1 – Content Knowledge in its creative use of multiple types of technology to achieve instructional goals (Januszewski, Molenda, et al., 2008, as cited in AECT Standards, 2012 Version, n.d.); goals that also required us to draw on several instructional design models.

Personal reflection: This artifact has a high production quality with a somewhat low instructional value. In other words, I am quite pleased with how well I was able to edit everything together. I am, however, a little less pleased with the content itself, which comes across as more of a marketing product than an instructional tool. That said, I think Eric and I created a good artifact given what little time we had to plan, record, and edit it.

Late (more professional) example

I created this product—the game concept design for Piano Storybook—as my final project for EDET 652, and it specifically reflects my personal skills as a musician and music teacher, and, in particular, my background teaching young children to play the piano. Piano Storybook represents a starting point for a plan that will eventually be a complete curriculum contained within a computer/mobile game, and it is designed to teach young children how to play and practice piano. It is also designed to teach aural skills and the basics of music composition. For Piano Storybook, I am both the Instructional Designer and SME; because the final product has not yet been completed, I do not consider myself to be the developer (though I have completed some basic prototyping).

Image of first page of Piano Storybook Game Design Concept document

Piano Storybook was created in response to a felt need (Morrison et al., 2019), which I noticed while working full-time as a private piano and composition teacher at a non-profit music school in Austin, TX. During private music lessons, I would use standard piano books but would supplement lessons with additional exercises, many of which appear in Piano Storybook, and which are designed to keep students interested and engaged in learning music. The basic ideas that make up Piano Storybook were easily compiled during the design stage, everything from basic instructional objectives to the colors and images that would be used (Molenda, 2015). The development stage (Molenda, 2015) involved prototyping in a visual programming language called Max/MSP, which I learned in computer music graduate courses at the University of Texas at Austin while studying for my first master’s degree.

Piano Storybook reflects both the “Using” and “Assessing/Evaluating” indicators included under AECT Standard 1 – Content Knowledge (Januszewski, Molenda, et al., 2008, as cited in AECT Standards, 2012 Version, n.d.), particularly due to the selection and use of Max/MSP to prototype and implement various pedagogical goals contained in the plan. The prototype is both usable and engaging and could be easily shared with a software developer to efficiently convey exactly what each element of the software should do.

Personal reflection: Of all the various instructional modules I have planned or created during my time in the M.Ed., I think this among those that have the most potential to be successful as an actual product. Though I started working on the prototype before I began the M.Ed., I did not as thoroughly plan out the gaming aspect or the instructional objectives, which are the key elements that could make Piano Storybook a success. Indeed, before pursuing the M.Ed., I did not really have a good idea as to how to effectively plan the pedogogical aspects of the game, but now, I think I have what would be needed to complete the project.

References

AECT Standards, 2012 version. (n.d.). Retrieved March 8, 2022, from https://www.aect.org/docs/AECTstandards2012.pdf

Allen, M. (n.d.). Rapid Instructional Design & Development with SAM | Allen Interactions. Retrieved March 12, 2022, from https://www.alleninteractions.com/allen-interactions-rapid-instructional-design-and-development-with-sam

Januszewski, A., Molenda, M., & Harris, P. (2008). Educational Technology: A Definition with Commentary. Lawrence Erlbaum Associates.

Molenda, M. (2015). In search of the elusive ADDIE model. Performance Improvement, 54(2), 40–42.

Morrison, G. R., Ross, S. J., Morrison, J. R., & Kalman, H. K. (2019). Designing effective instruction. John Wiley & Sons.

Smith, P. L., & Ragan, T. J. (1999). Instructional design. New York: John Willey & Sons. Inc.

Vogt, N. (2016). State of the News Media 2016: Podcasting-Fact Sheet. Pew Research Center.

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